For Goblin Blastmage I recognized that the blasts are not quite so random. I have enough data to know it is not completely random, like Mad Bomber. Blastmage seems to prioritize the first unit it hit with a blast instead of randomly splitting the blasts. It does sometime split the blast randomly but not even near to how much it should do that.
I am guessing it works something like this:
setInitialTarget()
for 0 to 3 {
randomNumber = somethingBetween(0, 100)
if randomNumber < 80
blastInitialTarget()
else
blastRandomTarget()
}
I would like to learn how exactly the randomness of Goblin Blastmage works?
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