Games : Minecraft Guardian Farm Spawnrate

i am having problems with my guardian farm. We build this huge thing in about a month on our server and now it won't work properly. I hope someone of you got any idea how to fix it.


Setup: We dug out the complete guardian temple, put in layers of water which can be deactivated by dispensers with buckets. At the bottom, everything funnels in a central row, filled with lava where the guardians fall down and die from the fall damage + lava burn. The drops are collected by immense hopper arrays. The complete setup was lit up in about 128 area by me in 4-5 days work. Therefore i get about maximum of 6 monsters spawning in the complete area (which are 99% squids)!


Behaviour: Once i start the farm i get up to 20-30 entity spawns. All guardians. They give some drops and everything is fine. This is all ok for about 1-2 minutes after that the map just stops spawning new guardians. And even then, 20-30 guardians is VERY low compared to what should be possible with this setup.


I added the green-glass minecart track where i afk in in a try to give the whole farm a ton of chunk updates in order to renew spawns. This improved the situation so about 5-10 minutes i get spawns of about 20-30 guardians. After those 5-10 minutes guardians will just stop spawning.


This farm was built on our server and is now played by me in singleplayer, because the server stopped. I use hard difficulty and i should get TONS of drops - nothing happening.


Questions: - What could cause this behaviour? - How can i fix it?


Thanks!


Screenshots with flying: enter image description here enter image description here enter image description here


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