Games : Minecraft 1.8.1 and .3 crashing

Keep in mind I am only 13 :) I have a 4GB RAM Windows Vista Dell Laptop if that's of any use to you guys.


Crash Report:



// Don't do that.

Time: 3/8/15 1:55 PM
Description: Initializing game

bmh: Unable to fit: minecraft:items/compass - size: 128x128 - Maybe try a lowerresolution resourcepack?
at bmg.c(SourceFile:60)
at bmi.b(SourceFile:197)
at bmi.a(SourceFile:77)
at bou.j(SourceFile:553)
at bou.a(SourceFile:139)
at bov.a(SourceFile:23)
at bno.a(SourceFile:99)
at avf.am(SourceFile:448)
at avf.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at bmg.c(SourceFile:60)
at bmi.b(SourceFile:197)
at bmi.a(SourceFile:77)
at bou.j(SourceFile:553)
at bou.a(SourceFile:139)
at bov.a(SourceFile:23)
at bno.a(SourceFile:99)
at avf.am(SourceFile:448)

-- Initialization --
Details:
Stacktrace:
at avf.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)

-- System Details --
Details:
Minecraft Version: 1.8.3
Operating System: Windows Vista (x86) version 6.0
CPU: 2x Intel(R) Core(TM)2 Duo CPU T6500 @ 2.10GHz
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 219512200 bytes (209 MB) / 449794048 bytes (428 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.3
LWJGL: 2.9.4
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2302, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because EXT_framebuffer_object is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [Sphax XmasBDcraft 128x MC18(1).zip]
Current Language: English (US)
Profiler Position: N/A (disabled)


That's all of it.


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