I installed Mass Effect 2 under Kubuntu using PlayOnLinux. But it keeps freezing every time. Problem is not with PlayonLinux, I have checked it, also is with not installation. Wine, physx, directx all work properly. It seems problem is with game itself.
Any suggestions how to fix it?
Thanks in advance.
Here is log:
- [03/13/15 21:20:19] - Running wine-1.5.24 MassEffect2.exe (Working directory : /home/tahir-imanov/.PlayOnLinux/wineprefix/MassEffect2/drive_c/Program Files/Mass Effect 2/Binaries)
- fixme:gameux:GameExplorerImpl_VerifyAccess (0x179760, L"C:\\Program Files\\Mass Effect 2\\Binaries\\MassEffect2.exe", 0x18fe2e4)
- fixme:win:EnumDisplayDevicesW ((null),0,0x18fcfa4,0x00000000), stub!
- fixme:win:EnumDisplayDevicesW ((null),0,0x18fceb4,0x00000000), stub!
- fixme:win:EnumDisplayDevicesW ((null),0,0x18fe474,0x00000000), stub!
- fixme:win:EnumDisplayDevicesW ((null),0,0x18fe384,0x00000000), stub!
- fixme:win:EnumDisplayDevicesW ((null),0,0x18fe144,0x00000000), stub!
- err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
- err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
- fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
- fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
- fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
- err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
- fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
- fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
- fixme:imm:ImmReleaseContext (0x6005c, 0x1ab054d0): stub
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:win:EnumDisplayDevicesW ((null),0,0x18fdd24,0x00000000), stub!
- fixme:win:EnumDisplayDevicesW ((null),0,0x18fdc34,0x00000000), stub!
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
- fixme:dbghelp:elf_search_auxv can't find symbol in module
- fixme:dbghelp:validate_addr64 Unsupported address fffffffff7410000
- fixme:dbghelp:validate_addr64 Unsupported address fffffffff6a70000
- fixme:dbghelp:validate_addr64 Unsupported address fffffffff6a30000
- fixme:dbghelp:validate_addr64 Unsupported address fffffffff6a10000
- fixme:dbghelp:validate_addr64 Unsupported address fffffffff69e0000
- fixme:dbghelp:validate_addr64 Unsupported address fffffffff5d40000
- fixme:faultrep:ReportFault 0x1ed7cb48 0x0 stub
And here is how I exit game:
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