I recently completed True Vault Hunter Mode by myself as Zero and it came up with Ultimate Vault Hunter Mode. It said I could level up to 61 but I've been playing for a good hour now and nothing has happened - no XP at all?
A friend of mine recently made a custom modpack for the technic launcher, but when we use the NEI search function, the only thing that works for searches is the names of modpacks.
For example, searching for "open" shows everything for openblocks, which might be normal, but searching for "iron" shows only items in the iron chest mod, no iron ore, iron bars, iron tools, nothing.
I did see that normal functionality is that @ will search by mod name, but that WAILA might be overriding it. On a whim I tried a few other things and found that if I do #iron, I get what (I think) is a list of all items with iron in the name. Perhaps WAILA or another mod is changing the expected functionality... Any specific ideas?
Update It seems that the format @text is a subset search in NEI, i.e. @leg shows a list of all leg slot items. This is different behavior than I'm seeing with no prefix, searching for "leg" gets me no hits.
Update 2
#text does not appear to search for items containing that word, or at least not all items. #comp yielded compressed dirt, but not the opencomputers computers.
When i got Child of Light from a UK Store it came with a Voucher Code. when i used it on my Australian PSN Account it downloaded just fine however i know the game was also on the Australian Store.
Monster Monpiece isn't available in Australian (because our ratings board are a bunch of retards) however i was thinking. if i got a PSN Voucher Code for Monster Monpiece, would it fail because there is no Australian Version to download? or would it download the UK Version?
Also if the latter would said UK Download then be tied to my Australian PSN account and thus, in the case of a Vita, i wouldn't need to screw around with different PSN Accounts?
I tried making a world with Biomes-o-plenty and it would make it and then crash. So then I tried making a normal world and it also crashed. More Info? I'm running Minecraft 1.6.4. System Info:
- Minecraft Version: 1.6.4
- Operating System: Mac OS X (x86_64) version 10.7.5
- Java Version: 1.6.0_65, Apple Inc.
---- Minecraft Crash Report ----
// Oops.
Time: 4/19/15 5:58 PM
Description: Sending packet
java.lang.NullPointerException
at net.minecraft.network.MemoryConnection.func_74436_b(MemoryConnection.java:169)
at net.minecraft.network.MemoryConnection.func_74429_a(MemoryConnection.java:57)
at net.minecraft.network.NetServerHandler.func_72567_b(NetServerHandler.java:669)
at cpw.mods.fml.common.network.PacketDispatcher.sendPacketToPlayer(PacketDispatcher.java:45)
at mods.battlegear2.BattlemodeHookContainerClass.onEntityJoin(BattlemodeHookContainerClass.java:42)
at net.minecraftforge.event.ASMEventHandler_172_BattlemodeHookContainerClass_onEntityJoin_EntityJoinWorldEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraft.world.World.func_72838_d(World.java:1573)
at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:267)
at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:136)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.network.MemoryConnection.func_74436_b(MemoryConnection.java:169)
at net.minecraft.network.MemoryConnection.func_74429_a(MemoryConnection.java:57)
-- Packet being sent --
Details:
Packet ID: ~~ERROR~~ NullPointerException: null
Packet class: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.network.NetServerHandler.func_72567_b(NetServerHandler.java:669)
at cpw.mods.fml.common.network.PacketDispatcher.sendPacketToPlayer(PacketDispatcher.java:45)
at mods.battlegear2.BattlemodeHookContainerClass.onEntityJoin(BattlemodeHookContainerClass.java:42)
at net.minecraftforge.event.ASMEventHandler_172_BattlemodeHookContainerClass_onEntityJoin_EntityJoinWorldEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraft.world.World.func_72838_d(World.java:1573)
at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:267)
at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:136)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 231108512 bytes (220 MB) / 751321088 bytes (716 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 1337 (74872 bytes; 0 MB) allocated, 1337 (74872 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 Optifine OptiFine_1.6.4_HD_C6 58 mods loaded, 58 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SPCForge{1.1} [SPC Forge] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AnimationAPI{1.1.1} [AnimationAPI] (AnimationAPI 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (Archimedes' Ships 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{1.27.34} [Backpack] (Backpack 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.14} [Natura] (Natura Compat NEI 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{1.2.1} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.1.416.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsBoP{1.3} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods Biomes O'Plenty Edition 7.55.45 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsNatura{1.1} [BiblioWoods Natura Edition] (BiblioWoods Natura Edition 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v1.0.1} [Blood Magic: Alchemical Wizardry] (Blood Magic Alchemical Wizardry 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{2.0.8} [Carpenter's Blocks] (Carpenter's Blocks 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
carsanddrives{1.0.4} [Cars and Drives] (Cars and Drives 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ChatBubbles{3.1.4.4.0} [MamiyaOtaru's Chat Bubbles] (ChatBubbles 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenBones{1.0} [The Chicken Bones Mod: You can pick up chicks!] (ChickenBones 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
craftingpillars{1.4.5} [Crafting Pillars Mod] (Crafting Pillars Mod 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (Damage Indicators 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Doca{1.6.2_2.2.4} [DogCatPlus] (DogCatPlus 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Erebus{v0.1.0} [Erebus] (Erebus 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.0.3c} [Extra Utilities] (Extra Utilities 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{2.4.0} [iChunUtil] (iChunUtil 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun{2.0.0} [GraviGun] (GraviGun 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Hats{2.1.5} [Hats] (Hats 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InfernalMobs{1.4.4} [Infernal Mobs] (Infernal Mobs 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.4.1.702} [Iron Chest] (Iron Chest 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JABBA{1.1.2b} [JABBA] (JABBA 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lucky{4.2.1} [Lucky Block] (Lucky Block 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LLadders{0.2.1} [Luppii's Ladders] (Luppii's Ladders 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mcheli{0.7.4} [MC Helicopter] (MC Helicopter 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
battlegear2{1.0.5.3} [Mine & Blade Battlegear 2 - Bullseye] (Mine & Blade Battlegear 2 - Bullseye 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_Minions{1.7.9b} [Minions] (Minions 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
nohero_morehealth{5.2} [More Health Forge] (More Health Enhanced 5.2 Universal 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreSwordsMod{2.6.0} [More Swords Mod] (More Swords Mod 2.6.0 For 1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Morph{0.7.0} [Morph] (Morph 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{3.2.9.2} [§6MrCrayfish's Furniture Mod] (MrCrayfish's Furniture Mod 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MutantCreatures{1.4.4} [Mutant Creatures] (Mutant Creatures 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
notenoughkeys{0.0.4} [Not Enough Keys] (NotEnoughKeys-1.6.4-0.0.4 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RefinedRelocation{1.0.4e} [Refined Relocation] (Refined Relocation 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Roguelike{1.3.1} [Roguelike Dungeons] (Roguelike Dungeons 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_Ruins{11.0} [Ruins Spawning System] (Ruins Spawning System 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SSR{Alpha 0.8c} [Soul Shards Reborn] (SSR_v0.8c 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpecialMobs{2.6} [Special Mobs] (SpecialMobs 2.6 for MC 1.6.2 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
modJ_StarMiner{0.9.6} [StarMiner] (StarMiner 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_Unlimited{2.3} [mod_Unlimited] (Superheroes Unlimited Mod 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
farlanders{1.1c} [The Farlanders] (The Farlanders 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Torched{2.0.0} [Torched] (Torched2.0.0 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TradeWrapper{1.0} [TradeWrapper] (TradeWrapper 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TrailMix{2.0.0} [TrailMix] (TrailMix2.0.0 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VillageMods{1.2c} [Village Mods] (Village Density 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VillageBiomes{1.2c} [Village Biomes] (Village Density 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VillageDensity{1.2} [Village Density] (Village Density 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterCrafting{3.0.1} [BetterCrafting] ([1.6.4] BetterCrafting v3.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CrazyOres{CrazyOres Core 1.0} [CrazyOres Core] ([1.6.4] CrazyOres Core V1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FLabsBF{4.0} [BetterFurnaces] ([1.6.4]BetterFurnacesV4.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MapWriter{2.0} [MapWriter] (mapwriter 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OreSpawn{164.19} [OreSpawn] (orespawn164v17 7.59.48 AM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
I know how to make a hoe in survival mode, but not in creative mode. Can someone please help me?
I've made sure I'm running the latest version of Dragonvale on a Galaxy Nexus, but I can't see any "Login with Facebook" option in the options screen.
Does anyone know how to fix this?
I have a prisoner that I don't want to care for, and a slave trader in comms range. How do I sell the prisoner to the slave trader?
I am trying to find if/what items you can get from fishing other than standard fish but I can't find it. Is it possible to fish up gear, gems, etc? If so, where can I find a list of fish able items?
Okay so I started playing Skyrim yesterday and I am currently level 22, I currently have a Wood Elf Archer + Stealth. He does alchemy to earn money as well as sell off items that I steal, he is part of the Thieves guild.
So I want to improve him or maybe even change the gameplay style completely, first thing is I am thinking of going Vampire Lord as his alternate form, they look rather good although I am unaware of the disadvantages socially. I ask this because I want a sort of barter character, but is still able to do some damage bolstered by poisons I make via alchemy. I rather enjoy the Archer gameplay style but I was thinking of adding Pickpocket into the style so I can use bow for the times when it is needed and use poisons via placement to kill the target, similar to frag pockets in fallout.
So what is the maximum amount of points your character earns at the top level, I am unsure of what the final level can be without using legendary skills. I do have a mod that allows me to reset my points also so if that is necessary then I can.
TL;DR version is this. I want to change my character, what social effects does being a vampire lord present, such as do characters not interact and attack on site?. Also how could I build my character so he makes money via pickpocket, alchemy and bartering (Speech skill) but with a side of Archery for dealing with the dragons and anyone who actually sees me (incorporating stealth into the build.)
If you need more information about my character please ask, I will give as much as I can.
Thanks
I'm at level 67 and I have a couple skills at 100, so I'm considering whether to make one legendary to improve leveling. But I'm not sure how making Alteration, Illusion or Destruction legendary would affect my spells. Will I lose my more powerful spells when my skill level resets?
For example, Fireball is an adept level Destruction spell, available at Destruction 40. If you reset Destruction to 15 after learning Fireball, do you:
- Forget Fireball and have to buy it again?
- Keep Fireball, but have to get back to Destruction 40 to use it?
- Use Fireball, but do less damage or pay a higher magicka cost?
- Use Fireball as normal?
One webpage I found suggested that casting master-level Destruction spells after making Destruction legendary allows fast leveling, which suggests that either #3 or #4 is true, but I couldn't find anything that definitely stated this was true. Can anyone confirm? Also, from the wiki descriptions and answers here on Arqade, I know I have to reassign perk points, and won't be able to buy high-level perks in legendary skills until I build my skill back up. So, I'm guessing I won't have the stagger effect of dual-cast Fireball and will have to pay more to cast it. Also true?
Should I just avoid making a crucial skill legendary and go with something safer, like Alteration or maybe Smithing, which is also 100?
Yesterday I was playing GTA5 Steam Version just fine, today the "Grand Theft Auto V" font-color in my Steam Library isn't white anymore just greyed out, also the Installation button returned, all fine and good I thought, I had this Problem before, Steam would just find the existing files and I'm good to go but after the loading bar reaches the end it displays "Steam is now downloading GTA 5" which pretty much sucks, I mean it's 60GB come on...
Anybody else had this problem with another game perhaps?
So the Huns in AOE II Conquers has the special benefit that they do not need any housing and as a penalty for that, start with 100 less wood. So I a few minutes after starting a game, I found out that I needed to create more houses!
After some searching I found out that the full tech tree disables all unique stuff, inclusive the benefits, for the selected civilization.
So I started a new game with full tech tree disabled. And I still needed to build houses.
The part I did not tell thus far is that this is a multiplayer game with a custom created map.
Is it because of multiplayer mode that these benifits are not available?
I need a simple script that shows the number of players, and map name on server(valve servers). How can I find?
After a while you earn the right to decorate select areas of the town yourself with your own furnishings and styling. Is there any reward for doing this?
Could I just remove everything from those lots to sell them (because greedy) and be fine?
Recently I decided to play Super Smash Bros. Brawl for my Wii. The game appeared to load fine, until I tried to play a multiplayer game. I selected some characters, and as soon as I pressed +, the selection menu worked for about 2 seconds and then froze completely, giving a monotone drone (presumably the music stopping). I tried cleaning the disk and console, deleting the game data to remove any custom maps, made sure there was no dust or lint in the drive, and it still didn't work. I tried custom Brawl and normal Brawl, but both gave the same result. When this happens, my Wii won't respond to buttons, but I can reboot it. It appears to work fine, all the other games load, but SSBB won't go past that menu, no matter what I try. Is there anything I can do to fix this? I am not willing to pay any money to fix it, but I am open to unconventional solutions (within reason!) Any information would be appreciated.
WHen I try and re-arrange my house. I cannot move my bed or dining table. I can understand not having a bed... but why can't I at least move my dining table?
Can I swap these items out at least with ones that I prefer the look of?
I have monk robes on and want to utilize the heal 50 Health Points with a thrown weapon. But I'm not too sure which ones count as thrown and my best weapon I own is a bow. Does a bow count as a a thrown weapon or is it only a ranged?
So I have this simple setup to show what the problem is:
this command block checks for a quartz block above it:
this one checks if the left command block's previous output is true:
But then when I remove the quartz block the right command block keeps emitting a signal.
Can't tell if it's my fault because I really can't find my mistake.
I have the Vampire Serana following me and I don't want to sacrifice her fir the Bohethia Calling quest. When I try to hire someone else e.g. from pubs in citis they say "it looks like you already have someone" even if I ask Serana to wait at my house. Can anyone help? Thanks